Azul: Stained Glass of Sintra is a game about light made permanent — about choosing which colors go where, which panels get filled, and which shards are left behind. Every decision is visible. Every choice leaves a mark on the window.
Player boxes arrive at the table holding everything: board, glazier figure, markers, and personal components, all under a magnetic lid that opens without ceremony. The factory display tiles sit in a dedicated coaster holder alongside the first player tile — already arranged, already in order, the way a glazier lays out cut glass before work begins. And at the center of the table, the broken glass cathedral assembles itself — modular sections clicking together through integrated magnets into a structure that’s as much centerpiece as storage.
The color design goes further than function. White and black structural elements. Translucent colored accents that catch the light the same way the game’s panels do.
What’s included:
Player Boxes with Magnetic Lids — One per player; holds player board, glazier figure, and all personal markers; functions as a clean player area during play
Broken Glass Cathedral — Modular magnet-assembled structure; holds all broken glass tiles; doubles as a thematic centerpiece at the table
Factory Display Tile Coaster Holder — Coaster-style storage for all factory tiles and the first player tile; keeps draws smooth and setup fast
Translucent Colored Accents — Stained-glass-inspired component finishes in solid white, black, and translucent color
Small pieces not suitable for children under 3 years (i.e magnets)
Board game and expansions are not included.
Geekery Designs is neither affiliated nor endorsed by the publisher ; this is a third party product intended to protect and organize your board game choices and enhance game enjoyment.
Filament colors can vary from picture, especially multicolored variations.
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